56T7 Games · Privacy

Privacy policy

Sneaky Boo web game & the 56T7 Games website

Last updated October 16, 2026

Scope: This policy describes the current Sneaky Boo web game, the 56T7 Games studio website, and support emails. It does not cover Rezurrected or a future App Store build. Hosting details that remain unverified are identified below.

Who we are

56T7 Games is Rockey Turner's independent game project in Onion Lake, Saskatchewan, Canada. Rockey Turner is responsible for the information handling described here. Contact 56t7games@gmail.com with privacy questions.

Game progress stored on your device

Sneaky Boo uses your browser's local storage to remember your soul balance, best score or streak, unlocked costumes and accessories, equipped look, consumable items, tutorial status, sound and haptic preferences, challenge rotation, daily challenge progress, and uncollected challenge prizes.

This information lets the game save progress, apply your settings, and keep track of rewards. The game maintains a main save and a recovery copy. After a backup restore, it also keeps the previous save so you can undo that restore. These saves remain in that browser until replaced, cleared by you, or removed by the browser or device. We do not set an automatic expiry for these local saves.

The game does not upload these saves to a 56T7 Games account or cloud-save service. Saves do not automatically sync between devices. An unfinished run is not saved for later resumption.

Backup codes and files

You may create a backup code or download a backup file through Settings → Save & Backup. It contains supported game progress and the date and time the backup was created. Backup creation and restoration are processed locally by the game; choosing a backup file reads that selected file in your browser.

Backup codes are encoded, not encrypted. Their checksum helps detect damage; it does not make them confidential. Anyone with a code can read or restore its progress. Keep backups private. A file or code you copy to Notes, cloud storage, email, or another service is also subject to that service's practices.

Copying a code uses clipboard access when available and requested by you. The game does not read your clipboard automatically. Exported copies stay wherever you keep them until you delete them.

Accounts, advertising, and payments

The current game code does not create player accounts, ask for your name or email, include advertising or third-party analytics SDKs, or process real-money purchases. The current studio website does not include a contact form or mailing-list signup.

Premium costume and soul-pack previews do not process payments. Earned souls are game currency. A future release with purchases, analytics, accounts, or other online features will require updated disclosures reflecting the features actually included.

Hosting, technical information, and service providers

OpenAI hosts the studio website and web game through ChatGPT Sites, using hosting providers acting on its behalf. Requests to load pages and artwork involve technical information such as an IP address, requested address, browser information, and request time. Technical records may be used to deliver the service, investigate faults, protect security, and enforce platform rules. We do not use these records to create advertising profiles.

For personal information processed on our behalf to host the site, OpenAI's role is governed by the ChatGPT Sites Terms and the applicable Data Processing Addendum. OpenAI may separately process platform account and service information under its Privacy Policy. Private previews may require platform sign-in. Our page code does not request a visitor's ChatGPT profile or connected-app data.

Our page code does not set advertising or analytics cookies. Sneaky Boo uses the local storage described above. The hosting platform may use its own technologies for access controls, security, or operation. We have not independently verified every platform cookie or log; the absence of a game analytics SDK does not mean the hosting platform receives no information.

Hosting limits: We have not confirmed the specific storage region, a fixed visitor-log retention period, or the full scope of visitor records accessible through the platform for this site. We do not claim that hosting information stays in Canada. These details must be confirmed before this policy is relied on for a mobile release or new data-collecting feature.

Support emails

If you email us, we receive your email address and the message, attachments, and other information you choose to send. We use that information to respond, investigate your issue, and handle your request. Messages are handled through Gmail, which is provided by Google. See Google’s Privacy Policy for its practices.

Our retention rule is to keep ordinary support correspondence for no more than 12 months after an issue is closed, unless it is needed longer for an active dispute, security investigation, or legal obligation. Unnecessary attachments should be removed sooner. Retention is managed manually in the support inbox; it is not an automatic website feature. Provider backup and deletion cycles may continue after messages are removed from the inbox.

You may request earlier deletion at 56t7games@gmail.com. We will check whether anything must be retained and explain any applicable exception. We do not use support emails to add you to a marketing list.

Sharing and sale

The current game code does not transmit your local save to advertisers, data brokers, or other players. 56T7 Games does not sell local game-save information. Requests needed to serve the website and game are handled by the hosting infrastructure described above. Any backups you choose to share are outside the game's automatic save process. We may disclose relevant information when legally required or when reasonably necessary to address fraud, security incidents, or legal claims, subject to applicable law.

Your choices, access, and deletion

You may inspect supported game progress in the game or export it using Save & Backup. You may restore a different backup after reviewing the replacement confirmation. To remove local game data, clear website data for the Sneaky Boo game address in your browser or device settings. Clearing studio website data alone does not remove saves stored under the separate game address.

Deleting the game's website data removes its main save, recovery copy, and previous-save copy from that browser. It does not delete exported backups, files in your cloud storage, or provider-controlled records. Delete exported copies separately. Device and browser cleanup behavior may vary.

Local progress is stored on your device, so 56T7 Games cannot remotely retrieve or erase that browser's save. Blocking local storage may prevent progress from saving. Stopping use of the site prevents further page requests from your use, but does not itself erase information already retained.

For information held by 56T7 Games, email us with the subject “Privacy request” and describe what you need. Depending on applicable law, you may have rights to access, correct, obtain a copy of, delete, restrict, or object to use of your information, or withdraw consent where consent is the basis. We may ask for proportionate information to verify your request, such as a reply from the address used for the support message. Do not send government identification unless a lawful and necessary verification method has first been agreed.

We will respond within the period required by the law that applies to your request and explain any lawful refusal or extension. If your concern is not resolved, you may contact your local privacy regulator, including the Office of the Privacy Commissioner of Canada where applicable. For records controlled independently by OpenAI or Google, use the rights and contact channels in their policies; we will help direct requests where appropriate.

International processing

Support email and hosting services may involve processing outside your province or country, including in countries with different privacy laws. Local game saves remain in your browser unless you export, share, or synchronize them through another service. Applicable provider agreements describe their safeguards; we do not assert a particular hosting country or transfer mechanism for this site without verification.

Why we use information

We use device storage to provide saving and preferences, correspondence to respond to your requests, and necessary technical information to operate and protect the service. Where a law requires a legal basis, processing may be necessary to provide a requested service, meet a legal obligation, or pursue legitimate interests in responding to inquiries and maintaining security, with your rights considered. Where consent is required, we will ask for it and provide a way to withdraw it.

Children and sensitive information

The current game does not include a player messaging feature or fields requesting personal information. It does not request access to your contacts, precise location, camera, or microphone. Do not include personal or sensitive information when sharing a backup or a screenshot. The current hosted preview is not offered as a service directed to children under 13 or below the applicable age of digital consent. If you believe a child has sent personal information to our support inbox, contact us so we can assess and remove it where required. Audience and consent requirements will be reviewed for any future release.

Security

Access to local saves depends on your browser and device security. Use a device lock and protect exported backups. No storage or transmission method is completely secure, and the game cannot guarantee recovery of lost progress. The recovery copy helps with some save failures; it is not an independent cloud backup.

Changes

The date above identifies the latest revision. Material changes to information handling will be explained before they take effect, with consent obtained where required. This policy will be reviewed against the final mobile build and any new service providers before those features launch.

Star Dash browser storage and tilt

Star Dash stores best distances, bonus records, the selected ship, and sound preferences in local browser storage. Ship unlocks are based on saved distance records. These saves stay in that browser and do not sync across devices or websites. Clearing browser data removes them. Star Dash does not ask for a player name or provide chat or online leaderboards. If you choose tilt controls on a supported device, orientation readings are used locally to steer your ship; the game code does not send those readings to a server.

Website traffic counts

Exclude your own visits from traffic counts.

We count page views, visits (a browser tab session with a 30-minute inactivity window), and game-link clicks on the studio homepage. We store daily totals and the referring website hostname only, without names, IP addresses, persistent visitor IDs, or full referring URLs. A temporary session-storage timestamp groups visits in your tab. These are approximate activity counts, not unique people or confirmed gameplay. We respect Do Not Track and Global Privacy Control signals. Hosting providers may separately process requests as described above.

Privacy contact

Responsible person: Rockey Turner, 56T7 Games.

Email: 56t7games@gmail.com. You can use this address for support, privacy questions, concerns, and requests to access, correct, or delete information held by 56T7 Games. Please include the game name and enough detail to explain your request. Do not send passwords, payment details, or backup codes.

This policy does not certify App Store readiness. The hosting limits identified above and the final mobile build still require review before submission.

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